|
Exchange Cast members within a
sprite:
1. Within a sprite in the Score, select
the range of frames whose cast-member you want to substitute a different
cast member. (Note: to select frames hold down the Ctrl
and Alt Keys then click to select frames)
2. In the cast window, select the
cast member that you want to substitute for the exisiting cast member.
3. Choose Edit > Exchange Cast
members. The cast member is exchanged, and sprite labels in the
Score are updated.
|
| Repeat steps 1 - 3 as many times as necessary
until the full animated sequence has been added to the Sprite. |
|
Create a multiple-member
sprite using Cast to Time
1. In the Score, click the cell in
which you want the frist frame of the sprite to fall
| 2. In the Cast window, Select
a series of cast members you want to combine into a sprite |
| 3. With the Cast window still
active, choose Modify > Cast to Time. If you want each cast
member within the sprite to occupy more than one frame, drag
the sprite's last keyframe to the right. |
|
Create muultiple sprite
using Space to Time
1. In the Score, click the cell in
which you want the first frame of the sprite to fall.
2. One by one, drag the cast members
for the animated sequance from the Cast window to the Stage. |
| 3. Arrange cast members in sequential channels
in the Score |
| 4. Select all the sprites
that you just created in the Score. |
| 5. Limited the selected sprites' span
duration to one frame by entering the same frame and end frame in
the Property Inspector or the Score's Sprite toolbar. |
| 6. Choose Modify >Space to Space
to Time. |
| 7. In the Space to Time dialog box,
enter a Seperation value to indicate how many frames should separate
the sprites within the new combined sprite. |
| Click OK - All the selected sprites
combine into a multiple-member sprite into a single sprite. |
|