Animating Sprites

 

 

 

 


Animating Frame by Frame

There are several ways to create a multiple member sprite:

1. You can exchange cast members within a sprite.

2. Use specialized Director commands called Cast to Time - is generally appropriate for     animation that's fixed in one place.

3. Space to Time - command lends itself more to animation that moves around Stage.

 

Exchange Cast members within a sprite:

1. Within a sprite in the Score, select the range of frames whose cast-member you want to substitute a different cast member. (Note: to select frames hold down the Ctrl and Alt Keys then click to select frames)

2. In the cast window, select the cast member that you want to substitute for the exisiting cast member.

3. Choose Edit > Exchange Cast members. The cast member is exchanged, and sprite labels in the Score are updated.

Repeat steps 1 - 3 as many times as necessary until the full animated sequence has been added to the Sprite.

Create a multiple-member sprite using Cast to Time

1. In the Score, click the cell in which you want the frist frame of the sprite to fall


2. In the Cast window, Select a series of cast members you want to combine into a sprite
3. With the Cast window still active, choose Modify > Cast to Time. If you want each cast member within the sprite to occupy more than one frame, drag the sprite's last keyframe to the right.

Create muultiple sprite using Space to Time

1. In the Score, click the cell in which you want the first frame of the sprite to fall.

2. One by one, drag the cast members for the animated sequance from the Cast window to the Stage.

3. Arrange cast members in sequential channels in the Score
4. Select all the sprites that you just created in the Score.
5. Limited the selected sprites' span duration to one frame by entering the same frame and end frame in the Property Inspector or the Score's Sprite toolbar.
6. Choose Modify >Space to Space to Time.
7. In the Space to Time dialog box, enter a Seperation value to indicate how many frames should separate the sprites within the new combined sprite.
Click OK - All the selected sprites combine into a multiple-member sprite into a single sprite.

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