| Set
Sprite Preferences
You use the Sprite Preferences dialog box
to control the way sprites behave and appear in the Score window and on
the Stage.
To change preferences for sprites:
1. Select Edit > Preferences > Sprite.
Note: If you are using a Macintosh OS X operating system, select the Director
menu, instead of the Edit menu, to access Preferences.
2. To determine if selecting a sprite on the Stage selects the entire
span of the sprite or only the current frame in the sprite, select the
following Stage Selection option: Entire Sprite
selects the sprite in all frames that it occupies.
3. To determine the appearance and behavior of sprites yet to be created,
select Tweening.Tweening
turns on tweening for all tweenable properties. This option is on by default.
With this option off, sprites must be manually tweened when new frames
or keyframes are added to the sprite.
4. To determine the length of sprites measured
in frames, select Frames and Terminate
at Markers. Frames defines the
default number of frames for sprites. Terminate at Markers
makes new sprites end at the first marker.
5. To specify the frame used as the beginning of a sprite span when creating
or editing new sprites on the Stage, select Previous Marker.
Previous Marker sets the sprite span to begin
at the sprite’s previous marker.
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Set Properties Inspector
On the Movie tab, you can control
how colors are defined, the size and location of the Stage,
the number of channels in the Score, copyright information,
and font mapping. The Movie tab is available whenever an item
on the Stage or in the Score is selected.
To set movie properties:
1. Make sure that the Property inspector
is in graphical view, and select the Movie tab.
2. Stage Size
– allows you to change the size of the Stage by choosing
an option from the pop-up menu - select a preset value 500x330
3. Channels
sets the number of channels available for sprites in the Score.
The number of channels in the Score for our movie is 100.
4. Color sets
the background color of the Stage.
5. Palette
sets the default color palette for your movie
6. RGB
represents colors in the movie as RGB values.
7. Enable Edit
Shortcuts – allows users to cut copy,
and paste editable fields while a movie is playing.
Selecting Auto allows Director to determine the best 3D rendering
method that best suits your hardware.
8. In the About and Copyright boxes, enter copyright and other
information about the movie.
This information is important if your movie will be distributed
over the Internet.
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Select External UFO Cast Cast Members
in Director Cast Folder
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To Link to an external cast
to the current movie:
1. Choose Modify>Movie>Casts
2. Click the Link button. The Open dialog box appears.
3. Select the external cast file - "UFO Casts"
4. Click Open (Windows) or Choose (Mac)
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1. Click on Frame1 of Channel 1 -
Drag the "background sky cast member" onto the
Stage and fit to Stage. Right click on "background sky"
sprite and lock sprite
| 2. Click on Frame
1 of Channel 2 - Drag the "ground cast member"
onto the Stage and fit to Stage. Select cast member and set
ink to "Background Transparent". Right click
on "ground" sprite and lock sprite |
| 3. Click on Frame
1 of Channel 3 - Drag the "building cast member"
onto the Stage and fit to Stage. Set "building cast
sprite" from Frame 1 to Frame 60. Select cast member
and set ink to "Background Transparent".
Right click on "building" sprite and select "lock
sprite". |

| 4. Click on Frame
1 of Channel 4 - Drag the "cloud,moon,stars cast member"
onto the Stage and fit to Stage. Select cast member and set
ink to "Background Transparent". Right click
on "cloud,moon,stars cast member" sprite
and select "lock sprite". |
| 5 & 6. Click
on Frame 1 of Channel 5 - Drag the "star cast member"
onto the Stage and fit to Stage. Select cast member and set
ink to "Background Transparent". Right click
on "star cast member" sprite and select "lock
sprite". Repeat process for Channel 6 and add
another "star cast member". |
| 7 & 8. Click
on Frame 1 of Channel 7 - Drag the "cloud cast member"
onto the Stage and fit to Stage. Select cast member and set
ink to "Background Transparent". Right click
on "cloud cast member" sprite and select
"lock sprite". Repeat process for Channel
8 and add another "cloud cast member". |
| 9 & 10. Click
on Frame 1 of Channel 9 - Drag the "trees cast member"
onto the Stage and fit to Stage. Select cast member and set
ink to "Background Transparent". Right click
on "trees cast member" sprite and select
"lock sprite". Repeat process for Channel
10 and add another "trees cast member". |
11. Click on Frame
3 of Channel 11 - Drag the "UFO cast member"
off the Stage and fit to top left. Select cast member and set
ink to "Background Transparent".Click on
the UFO cast member by manually draging the UFO cast
member across the Stage. Right click on "UFO member"
sprite and select "lock sprite".
Note: To test movie - use control panel
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12. Click on Frame
3 of Sound Channel 11 - Drag the "UFO Sound Track cast
member" onto the Channel 1 Sound Channel. Right click on
"UFO cast member" sprite and do
not select "lock sprite".
Note: Play movie use control panel |
13. Select Widows
> Library Palette > Animation > Automatic
Drag Fade In Out behavior unto the UFO. Set Fade In time to
1.20. |
| 14.Click on Sound
Channel 1 Frame 3- Drag the "Space cast member"
onto the Stage. Select Windows>Library Palette> Navigation>
Hold on Current Frame Behavior. Insert behavior to
frame 100 on the script channel. |

| 15. Click on Frame
55 of Channel 12 - Drag the "UFO Laser cast
member" onto the Stage to Frame 57 to Frame
60 and fit to Stage. Select cast member and set ink to
"Background Transparent". Fit to Stage
as shown. |
| 16. Click on Frame
50 of Sound Channel 2 - Drag the "UFO Laser
Fire Sound cast member" to Frame 70. Drag the
"Explosion Sound cast member" from
Frame 70-100. |
| 17. Click on Frame
60 of Channel 13 - Drag "explosion cast
member" to Frame 60. Click on Frame 60
of Channel 14 - Drag the "blast cast member"
onto the Stage from Frame 60-63 and fit to Stage. Select
cast member and set ink to "Background Transparent".
Fit to Stage as shown. Select Windows>Library Palette>Navigation.
Drag Hold on Current Frame behavior to Frame
1 of the Script Channel. |
18. Select Widows >
Library Palette > Navigation
In the first frame and last frame in the behavior
channel drag the "Hold on Current frame"
behavior from the cast window. |
| 19. Click on Frame
1 of Channel 14 - Drag the "Play Button
member" onto the Stage to endFrame 100. Click
in Frame 3 in the Marker Channel and Name the Marker "Play". |
20. Select the "Play
button cast member" and drag the "Go to Next
Button Behavior" onto the "Play button cast member".
21. Go to the Control Panel -
select Rewind, Play. Click on the Play cast member Button in
the UFO movie. |
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