Animating Sprites

 

 


 





real-time recording

Real Time Recording

The real-time recording feature is just like a video camera - it allows you to drag a sprite around the Stage while Director records the sprite's movements to the Score. Real-time recording is most appropriate for sprites that need to be animated along a natural, free-flowing path with many changes in direction.

1. Select a sprite for real-time recording, and click the frame where you want to start. When you choose Control > Real-Time Recording, an indicator appears(red-and-white striped frame)to the left of the sprite.

The attention-getting frame around the sprite on the Stage means that Director is standing by to begin real-time recording.

2. Start dragging the Sprite around the Stage. Director begins recording at the moment you first move the sprite. When finsihed recording release the mouse button. Director stops recording and the sprit's motion path becomes visible on the Stage.

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