Setting Keyframes

 

 

 

 


Setting Keyframes
Setting Keyframes

A keyframe – represented in the Score by a small circle – is a frame in which you specify or change properties of a sprite.

Every sprite starts out with a certain set of properties, the first frame of every sprite is automatically a keyframe. If the sprite spans multiple frames in the Score, any of those additional frames can also be made into keyframes.

To create a keyframe:

1. Within a sprite in the Score, click the frame that you want to turn into a keyframe.
    The entire sprite will be selected, and the playhead will jump to your chosen frame

2. Choose Insert > Keyframe or Right Click Mouse. The frame becomes a keyframe.

To Remove a keyframe:

1. Select a keyframe within the Score

2. Choose > Insert Remove Keyframe
    The frame reverts to a regular frame

To reposition keyframes in the Score:

1. Drag the keyframe left or right within the same channel.

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