Animating Sprites

 

 

 


step recording

Step Recording

Step Recording is an animation technique in which you manually animate a sprite one frame at a time. You record the position of a sprite in a frame, step forward to the next frame, move the sprite to its new position or change sprite properties, step forward to the next frame, and so on, until you’ve completed the animation.

Step recording is especially useful for creating complex animation in which you need precise, frame-by-frame control of the sprite animation. You can redefine a tweened sprite animation.

Create animation using the step recording

1. Within a sprite in the Score, click the frame im which you want step recording to begin. The entire sprite will be selected, and the playhead will jump to the chossen frame.

2. Choose Control > Strep Recording - An indicator appears to the left of the sprite in the Score and Sprite in frame 1

3. Click the Step Forward button to record a frame

 



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